It's worth reading Listo's full explanation here (the quote provided above is only a fraction), as well as all the other discussion surrounding the Crimefest event. r/paydaytheheist - I was checking out the Payday 2 achievements recently. Needless to say, we didn't see the result we anticipated, and have had to think of other ways to make sure we can continue creating content in the pace we want in order to keep PAYDAY 2 fresh and exciting. because no one wants to pay for DLC just to unlock somethign that should be in. Six months ago, we also made a bold move to permanently reduce the price point of 16 PAYDAY 2 products by 33-43% in the hopes of drawing additional sales. We do sales when we can where we reduce the price point up to 75% in order to pay people's wages and create a buffer for a rainy day. 88 updates later, we have to ensure the future survival of the game. Instead, we decided to continue work on PAYDAY 2, because we wanted to make it an incredible co-op experience. Two years ago people would have us instantly start work on PAYDAY 3, right after we released PAYDAY 2, like developers usually do. New stuff include everything to the drive feature to the comeback of the First World Bank and Slaughterhouse from PAYDAY: The Heist. Browse all chevronright Browse all chevronright. Log in to view your list of favourite games. As our ambition for PAYDAY 2 post-launch has grown, we’ve hired more people to help us make it happen. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Like we've said in the past, we do free updates when we can, and paid DLC when we have to. This allows us to create better content more often across several platforms. From 25 developers to today with 75 developers. Since we released PAYDAY 2 back in 2013, the OVERKILL crew working on the project has more than tripled in size.
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